It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. These do not happen when playing from Unity editor, only in the build version. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. Just want to add that sometimes Dash puts other windows in front of the window with the reset view option- this had me really confused for a while thinking the reset view option was gone until I realized I just had to minimize everything in front of me until I got back to that screen Reply reply RaidX44 exactly that Reply reply More replies. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Issue 3: Height calibration ignored, headset at floor level Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. Double Click them to reset your position. How to use: Click and hold thumbsticks on Touch Controllers and move to climb on air. If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. A MelonLoader mod that replicate the SteamVR's Playspace for Oculus Quest. Choose the type of play area you want and then follow the prompts to complete. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area From your computer, open the SteamVR app. It will go away if the game is restarted. Okay, so i got full body tracking to work, and now i got playspace mover installed, however i need help with placespace mover, i just want 2 things done Gravity Reset button I simply wish to use gravity and also allow myself to reset back to normal, anyone know how to do this Please message my discord for screen sharing if needed. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. Issue 1: Playspace is high above the floor Has a playspace mover, as well as the ability to toggle a height adjust. Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR. An essential tool of you like to sit while in VR.
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